What is it like developing games with all the advantages of the Western World? When consoles and gaming PCs aren’t widely available, and vocational game design education isn’t in place, it’s a very different landscape to try and develop within.
Increasingly in recent years, architecture has had a lot to offer the gaming industry. Designing complex virtual 3D environments in which to situate games is a task that lends itself readily to those with architectural know-how. But, where classical architecture only deals with physical form, how does the added need for filmography, audio, stage direction etc. muddy the equation?
The Timeline is where you can edit the movements you have created in your scene. Hidden pins also appear in the timeline.
This article goes through the each action type and how it displays in the timeline.