Educational videos and gamification in the classroom... There’s always been the potential for teaching via video games, but it’s not always been fully taken advantage of. Even without being created specifically for teaching, games still impart a fair number of skills and encourage lateral thinking – setting them up well to be adapted for education.
It’s been 50 years since the first computer game hit the market for home-use. It’s been a relatively short journey in terms of the advancement of an entertainment industry, and yet there’s been no shortage of milestones along the way...
Climate change isn’t new to us or gaming, but on both fronts it’s becoming more prevalent. We can see examples in both classic and contemporary game development as well as an increased awareness of the need for sustainability within the gaming industry...
From the click of a magazine, to the whispers of a lurking enemy, and the roaring of nearby explosions, sound design defines gaming as a genre. There’s a lot of good sound design, and it’s worth careful consideration if you want to connect with your audience emotionally.
What is it like developing games with all the advantages of the Western World? When consoles and gaming PCs aren’t widely available, and vocational game design education isn’t in place, it’s a very different landscape to try and develop within.
Increasingly in recent years, architecture has had a lot to offer the gaming industry. Designing complex virtual 3D environments in which to situate games is a task that lends itself readily to those with architectural know-how. But, where classical architecture only deals with physical form, how does the added need for filmography, audio, stage direction etc. muddy the equation?
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